Quixe is a pure-Javascript interpreter for the Glulx IF virtual machine. It can play any Glulx game file (.ulx or .gblorb) in a web browser. It does not require a server component; it runs entirely in the browser.
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Quixe is a pure-Javascript interpreter for the Glulx IF virtual machine. It can play any Glulx game file (.ulx or .gblorb) in a web browser. It does not require a server component; it runs entirely in the browser. Frink is a practical calculating tool and programming language designed to make physical calculations simple. It tracks units of measure (feet, meters, kilograms, watts, etc.) through all calculations, allowing you to mix units of measure transparently. A Java Micro-AWK Interperter written for a CS course. BOL (Business Oriented Language) is a meta language to create external domain specific languages quickly and efficiently. Eclectic CSP (eCSP) is a higher order modular concurrent programming language designed by Benard Sufrin & Quentin Miller (http://users.comlab.ox.ac.uk/bernard.sufrin/ECSP/ecsp.pdf). The aim of this project is write a compiler that translates eCSP in Java Bytecode for use with the JVM. Niue is a tiny, embeddable stack language having features like concatenative, Object Oriented, functional or code as data and data as code. Swym‘s ideal is to be the most readable language ever made. brainfuck4j is a brainfuck compiler for Java. SALSA (Simple Actor Language System and Architecture) is a general-purpose actor-oriented programming language, especially designed to facilitate the development of dynamically reconfigurable open distributed applications. Dynamically reconfigurable open systems are useful in grid computing, mobile computing, and internet computing applications. In addition to the actor model’s first-class support for unbounded concurrency, asynchronous message passing, and state encapsulation; SALSA follows a universal naming model with Internet- and Java-based support for actor migration and location-transparent message sending. Furthermore, to facilitate coordination of concurrent activities, SALSA provides three high-level abstractions for programmers: token-passing continuations, join continuations, and first-class continuations. The syntax of the SALSA language is heavily influenced by Java. SALSA code is compiled into Java source code, then Java bytecode by a Java compiler. This provides for use of the entire Java API library and provides platform independence across all nodes on the SALSA network (a.k.a. World-Wide Computer). |
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